I’m Christopher Ruz, Australian author. I tell lies for money.
I’m a full-time author/publisher working under two pseudonyms. Christopher Ruz is where I publish my serious science fiction and fantasy work, such as my ongoing epic fantasy trilogy Century of Sand and my recent science fiction novella The Eighteen Revenges of Doctor Milan. Meanwhile, I publish pulp spy novellas under the name D. D. Marks, including my most popular omnibus, Agent 806.
A lot of hard work and a double-helping of luck has allowed me to subsist entirely off my ebook sales. As such, I’ve got my fingers crossed that one of my stories will catch your attention.
I’ve had short stories previously published by fiction blogs such as Weaponizer and Labyrinth Inhabitant’s Magazine. and Birdville Magazine. My short story Long Way Home won the first Ergofiction Search Term Challenge. I’ve also been rejected by lots of very famous people, which must count for something.
Frequently Asked Questions:
(More to be added as people ask them)
Q: Why “Ruzkin”?
A: When I moved to Australia from Vienna in 1998, I hadn’t had a haircut in months. But instead of laying flat or sticking out in a ‘fro, my hair insisted on sticking straight up in the air, like a Soviet fur hat. Kids at school started calling me Moscow, which became Russian, which eventually became Ruzkin. Somehow the nickname followed me to university, and I decided to claim it.
Q: How does anyone make a living from self-publishing?
A: As above, a lot of hard work and even more luck. I have several series in development at any one time, I spend as much time marketing as I can stomach, and I live very frugally. Most importantly, I do my best to write well. My readers deserve no less than my full attention and effort.
Q: I hear you’re an industrial designer. What’s that all about, then?
A: Industrial Design is a combination of design and manufacturing skills that allows me to take a basic product concept – a toothbrush, a toaster, a sports-car – and take it all the way from initial sketches through CAD modelling, all the way to the factory floor. It’s a difficult field of design that encompasses everything manufactured in the modern age, from the chair you’re sitting on to the laptop you’re using to browse this site. It also includes interface/advertising design, photography and some aspects of fine art.