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My Five Greatest Pieces of Videogame Music

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I love videogames, and I love videogame music. Just like great moments in film and the way the soundtrack enhances and fuses with the action, there's something about the experience of playing a game that ties the experience to the soundtrack and binds the two together in your memory. Whistle the victory melody from Final Fantasy 7 in any crowded room, or the main theme from Super Mario Bros, and see how many people respond. As many as would if you whistled Rebel Blockade Runner by John Williams, AKA the Star Wars theme? Or more?

I wish I could analyse the greatest pieces of gaming music with a more professional air, but I'm no music expert and all I can offer are my personal opinions. As such, here are my top five pieces of game music from the past few decades.

1) Phendrana Drifts, from Metroid Prime

The Metroid series has featured some pretty iconic musical pieces throughout its twenty-seven year history, but those themes reached a sublime peak (IMO) with Metroid Prime, a game that not only reinvigorated the franchise but also reinterpreted and updated many of the classic SNES themes to stunning effect.

Stepping out on to the icy plains of Phendrana for the first time was a jawdropping moment, but exploring those snow-packed peaks and foreboding chasms wouldn't have been half as wondrous without this composition. It's subtle, mysterious, and yet lively enough to drive you on into the ice wastes.

Bonus - this instrumental metal cover by Stemage is soothing, yet also rockin'. No complaints:

2) The Opened Way, from Shadow of the Colossus.

The Opened Way is one of many spectacular tracks from Shadow of the Colossus, and choosing any single song to represent what is (IMO) one of the greatest videogames of all time was quite a trial. Composer Kow Otani has spent over twenty five years crafting soundtracks for games, film and anime, but his work on SotC is undoubtedly some of his best.

What adds to the grandeur of Kow's orchestral soundtrack is that Shadow of the Colossus is largely a quiet game. There's no music playing as you explore the vast world of SotC - just the sound of hoofbeats, and you calling for your horse. This sweeping, heart pounding score is your reward for finally locating and fighting one of the titular colossi. As such, each and every track is distinct and unforgettable.

Thank you, Kow.

3) Setting Sail, Coming Home, from Bastion

When the first previews for Bastion were released, people were amazed by the hand-painted art and the introduction of an omnipresent narrator. Few people were prepared for a multi-award winning soundtrack by composer Darren Korb, which became so popular that the developers eventually released the complete soundtrack as a limited edition CD (which completely sold out, of course).

Setting Sail, Coming Home is a great song even out of context, but a real tear-jerker when you hear it for the first time in game. You have few friends in Bastion, and each NPC character has their own distinct, soulful theme music. Setting Sail, Coming Home is a combination of two of those themes, the lyrics of two opposing characters suddenly intertwined as they face up to the consequences of their actions.

Full marks, Darren.

4) Wind Waker Theme, from Legend of Zelda: Wind Waker

I should point out that there's no BAD Zelda theme, but everybody has a personal favourite theme, and it's almost always their first encounter with the series. I never owned a SNES or 64, so Wind Waker was my first proper Legend of Zelda title, and it still occupies a special place in my heart. That endless ocean! The freedom of setting out across the waves, headed for a tiny speck on the horizon! The terror when a storm started and threatened to tip your boat, and the relief when morning came and brought back the sun!

Unforgettable. If they change a single dang note of that song for the upcoming WiiU HD re-release, I'll flip a table.

Bonus: This orchestral remix by Hyperduck Soundworks is the most uplifting rendition I've ever found. It hasn't left my iPod in over a year.

5) E1M1, from Doom

E1M1 (Episode 1, Mission 1). For many people, this song accompanied their first glimpse of the future of gaming. Never mind the fact that the melody was ripped from Metallica, E1M1 was the musical embodiment of Doom - hard rock riffs mashed up against anarchic electronica, raw and pulsing, blended perfectly with the cries of the damned and the roar of your shotgun. It's not "beautiful" like many other pieces I've listed here, but it is absolutely iconic.

E1M1 has been remixed and covered more times than I can count, so I'll just leave you with this sweet cover by Evil Horde.

There were ten or so other songs I really wanted to put on this list, but I couldn't keep writing forever. So, what'd I overlook? What songs should go into part 2? Drop me your feedback below!

Posted in Discussion.


XCOM: The B-Team, Chapter 7 part 2 – Operation Lone Mountain

Disclaimer - this is fanfiction based on an ongoing game of XCOM, a turn based strategy game available for PC, PS3 and XBOX360. Everything that happens in these missions happened in my game. This is my real squad, my real B-Team. I invent nothing but the dialogue and external character arcs - I am, in essence, transcribing a videogame as it happens. When a character kills, is injured or dies, it happened in my game. There are no reloads and no cheating. All decisions are final.

Chapter 1
Chapter 2
Chapter 3
Chapter 4, part 1
Chapter 4, part 2
Chapter 5
Chapter 6
Chapter 7, part 1

- - -

Continued...

Posted in Uncategorized.


XCOM: The B-Team, Chapter 7 part 1 – Operation Lone Mountain

Disclaimer - this is fanfiction based on an ongoing game of XCOM, a turn based strategy game available for PC, PS3 and XBOX360. Everything that happens in these missions happened in my game. This is my real squad, my real B-Team. I invent nothing but the dialogue and external character arcs - I am, in essence, transcribing a videogame as it happens. When a character kills, is injured or dies, it happened in my game. There are no reloads and no cheating. All decisions are final.

Chapter 1
Chapter 2
Chapter 3
Chapter 4, part 1
Chapter 4, part 2
Chapter 5
Chapter 6

- - -

Continued...

Posted in Short Stories, writing, XCOM: The B-Team.


Re: my last post on Bioshock Infinite and white privilege…

So if you're a white male and you wade into a debate on white privilege and racism in gaming, and all the people who agree with you are other white males... then you're probably approaching the debate from a position of privilege and ignorance.

That's me. I jumped into a discussion for which I wasn't culturally prepared, and I came equipped with an aggressive, pigheaded attitude. I'm amazed that responses to my post didn't rip the shit out of me to a greater degree.

I'm going to step away now before I make an even bigger arse of myself and get back to something I actually have some experience with - writing about magic and junk. Apologies to anyone who I offended.

Posted in Uncategorized.


Knittedlampshade’s issues with Bioshock Infinite: a rebuttal

I was turned on to this list of things wrong with Bioshock Infinite by author N.K. Jemisin, who then stated that because of these issues and others like it, she would be unlikely to pick up the game in question. Which I feel is a damn shame, because I read through the list and found myself disagreeing with almost every point.

The list (and obviously, if you haven't played Bioshock Infinite and don't want things spoiled for you, just TURN AWAY NOW)

  • racial oppression is a huge part of the game, but is still considered secondary, and used mainly to further the white cis-male main character’s personality development.
  • It fails utterly as a social commentary because the issues of why the racial apartheid in columbia is wrong is never addressed.
  • It’s all basically white tears about how “fighting violence with violence is bad” coming from white people about why there shouldn’t ever be any kind of violent uprising, regardless of what kind of violence is used to actually oppress PoC in the context of the game.
  • Daisy Fitzroy, is a black WoC who we’re apparently supposed to think is “equally as bad” as Comstock, the leader of this racist ass society, (Regardless of the fact that white people had been stepping all over, and murdering the PoC in columbia) because she leads a violent uprising against the white bourgeoisie.
  • You have to watch PoC be harmed and murdered in order to demonstrate fucking game mechanics.
  • Later in the game, you are forced to kill literally hundreds of PoC because they belong to the Vox Popli, which is Daisy’s revolutionary army
  • Again it’s legit just white tears about why violence is bad, but no commentary on why them perpetuating centuries long violence against PoC was bad. It’s like “waaaaanh this is what will happen if u choose ~violence~ white genocide and oppression” and it just shows a total lack of understanding of oppressor vs. oppressed dynamics
  • Okay, lets address these issues one at a time. Firstly, yes, racism and bigotry are fundamental to the world of Bioshock Infinite. The game is set in 1912, in a floating city that exists as a symbol of American exceptionalism. The racial oppression that exists throughout the city is a reflection of the real-world oppression taking place in the world below. Racism is your introduction to Columbia and is ever-present throughout the journey, beginning with the public shaming and abuse of a mixed-race couple, later evoked subtly when you step into a "Irish and Coloured's Only" restroom and the black man cleaning inside begs you to leave so trouble doesn't fall on his head, referenced when the Irish workers you meet discussing their second-class treatment in the engine rooms, and again evoked in the way the industrialist Fink oppresses his workers with 'tough love', giving patronising speeches about how it's necessary for his employees to work 80 hour weeks lest they instantly fall into lives of alcoholism and violence as soon as they have any leisure time. Racism in Columbia is explored along a long scale, beginning with almost cartoonish hatred for people of colour and continuing to those who genuinely believe that their oppression is a form of kindness.

    What exactly was the Great Emancipator emancipating the Negro from? From his daily bread. From the nobility of honest work. From wealthy patrons who sponsored them from cradle to grave. From clothing and shelter. And what have they done with their freedom? Why, go to Finkton, and you shall find out. No animal is born free, except the white man. And it is our burden to care for the rest of creation. - Zachary Comstock

    Seeing as this oppression sparks a war that forms the centrepoint of the game up until the final two chapters, I have no idea how anyone could consider it a secondary theme. It is always as present and as important as the other primary themes: that violence forms an unbroken circle, and whether redemption is ever possible for truly evil men.

    As for whether the game "fails utterly as a social commentary because the issues of why the racial apartheid in columbia is wrong is never addressed", I don't know how to answer. I didn't realise that violence against minorities and the stoning of mixed-race couples needed to be accompanied by a banner screaming RACISM IS WRONG. These events are always heinous and unforgivable in the context of the game. Unless the author was expecting a speech outlining the history of racial oppression? The actions of the players in the game, the environment and your own characters actions speak for themselves.

  • Daisy Fitzroy, is a black WoC who we’re apparently supposed to think is “equally as bad” as Comstock, the leader of this racist ass society, (Regardless of the fact that white people had been stepping all over, and murdering the PoC in columbia) because she leads a violent uprising against the white bourgeoisie.
  • That's an outright lie. The main character aids Daisy Fitzroy and fights alongside her revolution up until the point where she attempts to murder a child purely because his parents were of the white upper class. We later witness the Vox, Daisy's revolutionary army, lining up and gunning down blindfolded civilians. Again, for those that didn't hear it - your character supports and assists in social revolution and the uprooting of a white bourgeoisie. He does not support the slaughter of children.

    You have to watch PoC be harmed and murdered in order to demonstrate fucking game mechanics.

    You have to watch people of ALL colours be harmed and murdered in order to demonstrate game mechanics. The very first scene involving such racial oppression features a white man and black woman being lined up for stoning, side by side.

    Later in the game, you are forced to kill literally hundreds of PoC because they belong to the Vox Popli, which is Daisy’s revolutionary army

    Again I point out that you were working alongside the Vox Populi until the point where their leader tried to shoot a child in the head, and you kill her in order to save the aforementioned child. After that, they try to kill you, at the same time as Comstock's army of all-white Americans are trying to kill you. You're a man caught between two wars, fighting people of colour and people not of colour in roughly equal proportions. It's dishonest to suggest that this is some sort of racial imbalance. If you want to complain about white men gunning down people of colour without context or racial sensitivity, you're welcome to attack Borderlands.

    Again it’s legit just white tears about why violence is bad, but no commentary on why them perpetuating centuries long violence against PoC was bad. It’s like “waaaaanh this is what will happen if u choose ~violence~ white genocide and oppression” and it just shows a total lack of understanding of oppressor vs. oppressed dynamics

    To which I quote:

    I told you, Comstock-- you sell 'em paradise, and the customers expect cherubs for every chore! No menials in God's kingdom! Well, I've a man in Georgia who'll lease us as many Negro convicts as you can board! Why, you can say they're simple souls, in penance for rising above their station. Whatever eases your conscience, I suppose. - Jeremiah Fink

    To tax the black more than the white, is that not cruel? To forbid the mixing of the races, is that not cruel? To give the vote to the white man, and deny it to the yellow, the black, the red -- is that not cruel? Hm. But is it not cruel to banish your children from a perfect garden? Or drown your flock under an ocean of water? Cruelty can be instructive, and what is Columbia, if not the schoolhouse of the Lord? - Zachary Comstock

    Yes, the ultimate message of Bioshock Infinite (putting aside the quantum entanglement plotlines) is that violence begets violence begets violence. Your character is a murderer of women and children, caught in the middle of a war between white industrialists who exploit and kill people of colour, and a young black woman who is prepared to murder children in order to achieve social revolution. There are no heroes. Every major player in this story is a terrible human being. But that doesn't make the ACRES of commentary on the oppression and violence inherent in turn-of-the-century US society any less relevant. Would the game - and the player - have benefited if the focus had turned entirely towards racial oppression? Or does it function so well precisely because it's an omnipresent theme, a constant undercurrent that never bludgeons the player with an outright RACISM IS BAD message? According to Google, the terms 'Boxer Rebellion', 'Wounded Knee' and 'Pinkerton' have all been trending lately, almost certainly as a direct result of Bioshock Infinite providing players with enough information to give context, but not so much that it becomes a chore for the player. Isn't that exactly what games should do? Incite curiosity without preaching a message?

    Perhaps, on that point, Infinite's big sin is hammering home the 'violence begets violence' theme that seems to diminish Daisy's efforts to achieve social equality. If that theme had been a little more subtle, would we be having this conversation? Are these complaints really about a lack of commentary on racial inequality, or just a lack of narrative balance?

    I don't really know, but I do know that it'd be a damn shame for anyone to miss out on a rich gaming experience because of preconceived notions about Infinite functioning as a racist apologist text.

    Posted in Discussion.


    This Costs Less Than $5 And You Should Buy It Now: Hero of the Grey Area, by SGX

    Do you enjoy dreamlike, ambient electronica? Did you enjoy BT's seminal album This Binary Universe, or the music of Metroid Prime? Do you need something soothing yet intricate to engage your ears while you work?

    Then you should buy Hero of the Grey Area by SGX, a $5 digital album that I bought immediately upon listening to the demo track A Meal Fit For A Whale. It's everything I look for in my electronica - complex, layered melodies, a subtle breakbeat to drive it all forward, and a sense of place that makes me feel like I'm being taken on an adventure while I listen. It's flippin' great.

    Also, you can stream the whole thing for free before you purchase, so why the hell not?


    FROM THE SITE:

    This is the most focused, cohesive album by SGX focusing on instrumental pieces. SGX intersperses electro, breakbeat, and industrial beats between lush orchestrations, growling synth basses, and transporting soundscapes. "Hero" is at the same time electronic and synthetic plus natural and human.

    Unlike his previous albums such as Chroma and Synesthetic which feature a mixture of not only genres, but tones, Hero of the Grey Area exudes a more homogeneous tone and feeling while still exploring fusing ideas from many genres. This is music for listening and sometimes takes its time exploring an idea in the vein of BT's "This Binary Universe."

    Hero of the Grey Area features A Meal for a Whale - a track made with only a software sequencer/sampler, a piano, and the audio toy/game Electroplankton for the Nintendo DS as sound sources. SGX effects, samples, records, and manipulates his way through this at once lo-fi and lush recording creating tides of relaxed beauty and exuberance.

    So, yeah. $5 for a quality album of dreamlike indie electronica. Give it a go.

    Posted in Uncategorized.


    Dirty Deals: Olesia Anderson Thriller #1, free forever

    To celebrate the release of Olesia Anderson #5: Burning Bridges, I've decided to make Dirty Deals free. Not for five days, not for a week. Forever.

    Dirty Deals: Free Kindle Edition
    Dirty Deals: Free Epub Edition

    Dirty Deals - Olesia Anderson Thriller #1

    Olesia Anderson - sharpshooter, quick-talker, and corporate spy-for-hire - has been given a second chance by her shadowy employers, the Blackrock Association. A Lockheed engineer has stolen the schematics for a new missile defence system, and Lockheed wants that data back... along with whoever he was planning to sell to.

    It's supposed to be an easy job - get in, shake down the engineer, get out. But with a gorgeous foreign agent and a gang of uzi-toting teenage thugs thrown into the mix, Olesia will have a hard time keeping her head on her shoulders...

    Dirty Deals is 24,000 words long - a quick, pulpy, action-packed read - and is absolutely 18+ only!

    This isn't a slimmed-down preview edition, or some hack-job where I've inserted an ad at the beginning of every chapter. It's the same story that I sell on Amazon and Barnes & Noble, with the addition of a couple paragraphs at the very end of the book where I ask very nicely for reviews (and, hopefully, further sales. Duh).

    I hope that this brings a whole new world of readers to the Olesia Anderson series, for good or bad. If you do take the time to read Dirty Deals, I thank you in advance, and hope you enjoy your time with it as much as I've enjoyed writing these adventures.

    Dirty Deals: Free Kindle Edition
    Dirty Deals: Free Epub Edition

    Posted in Olesia Anderson, writing.


    Olesia Anderson #5: Burning Bridges is live!

    I'm sorry it's so late (a whole month, now - not quite George R. R. Martin levels of lateness, but bad enough), but Burning Bridges is finally here!

    cover

    Olesia Anderson, corporate spy-for-hire, is headed to Venice for what's supposed to be a low-key fraud investigation job. Step 1: steal financial data from Aureo Real Estate. Step 2: deliver it to the client. Step 3: enjoy some private time with a pair of gorgeous Italian twins, eat gelato and get a tan, all paid for by Olesia's mysterious employers, the Blackrock Association.

    But Olesia's only been in town a day when she uncovers a multi-million Euro insurance scam built upon a foundation of heroin and Semtex. Somebody has a lot of money invested in Venice... enough that they'd be willing to kill to protect it.

    The bodies are piling up fast, and the simple job has soon become a desperate struggle to survive in a city of secrets. Olesia will be lucky to get out with her hide intact... if she gets out at all.

    If you want gunfights and saucy nights, you know where to find them! Burning Bridges is available now on Kindle, Nook and coming soon to Kobo and iBooks.

    And remember, if you don't want to miss a single new release from either Christopher Ruz or D. D. Marks, sign up for my mailing list!. No blogspam, no sales pitches, just info on new releases and giveaways.

    Posted in Olesia Anderson.


    God help me I’m gonna bust a fuse

    I just recorded a half-hour demo where I ran through my entire .doc to .mobi process, using Olesia Anderson #5 as an example... and the recorder crashed when I pressed save.

    Give me a neck so I may strange it.

    On the plus side, I now have Olesia #5 properly formatted and ready for launch. But even so... RARGH.

    Posted in Uncategorized.


    XCOM: The B-Team, Chapter 6 – Operation Swift Sword

    Disclaimer - this is fanfiction based on an ongoing game of XCOM, a turn based strategy game available for PC, PS3 and XBOX360. Everything that happens in these missions happened in my game. This is my real squad, my real B-Team. I invent nothing but the dialogue and external character arcs - I am, in essence, transcribing a videogame as it happens. When a character kills, is injured or dies, it happened in my game. There are no reloads and no cheating. All decisions are final.

    Chapter 1
    Chapter 2
    Chapter 3
    Chapter 4, part 1
    Chapter 4, part 2
    Chapter 5

    - - -

    Continued...

    Posted in Uncategorized.